that the server is a different version or variety of Quake from the client. Startup fails with an error dialog about "unrecognized protocol number"An error like "Host_Error: CL_ParseServerInfo: Server is unrecognized protocol number" is a complaint from Quake client code that it is getting unexpected stuff from a Quake server. See the section on the DarkPlaces engine in the Quake Engines guide. If you are using the "Ultimate Quake Patch", then you have an old version of DarkPlaces, and you should probably consider updating to a more recent version. Most commonly it seems to be an old version of DarkPlaces that experiences this issue. Note that most of the time it's quite possible to use the Steam community overlay with a Quake engine, it's just that sometimes it causes problems on some systems. In your Steam client, open the properties dialog for Quake and disable the overlay. But for GLQuake or GLQuakeWorld, or a modern Quake engine, the overlay could be the problem. If you're trying to launch the original Quake (WinQuake) or QuakeWorld program, this probably isn't the issue, since they don't support the overlay anyway. Each section below contains a few similar problems, so check the titles inside each section to look for the symptom that's bugging you.Ĭrashes when launched through SteamThe most common cause for this problem is that the Quake engine you're using doesn't play nicely with the Steam community overlay. Guide links take up a lot of screen space in Steam community guides, so I won't link to them again. The Quake Engines guide and Quake Owner's Manual guide will be referenced below from time to time. If you aren't familiar with how to work with those things in Quake, see the sections from "The Config File" through "The Command Line" in this guide: In any case, many of the fixes involve using "console variables" or "command-line arguments". If you require the specific look of DOS Quake or WinQuake, you can almost certainly find a newer engine that still has the right stuff. Several modern software-renderer engines are also mentioned in the Quake Engines guide.The Quake Engines guide is a good reference for finding some candidates you can try also see the "Oldschool Texturing" section of the Quake Owner's Manual guide for a way to tweak one of the more divisive GLQuake behaviors. Several modern engines stick to the original GLQuake look, although usually fixing some of its rendering bugs. If you're under the impression that modern Quake engines necessarily do things like replace textures and add visual effects - that's not the case.If you feel that you don't want to use a new engine because you are attached to the original look of Quake, here's a couple of things to consider: The easiest way to avoid most problems is to use a modern Quake engine. You'll notice that a lot of the problems mentioned in this guide are specific to the old, original Quake engines. If you don't, this guide should clear things up: You'll need to be comfortable with a few concepts:įirst, you should know what a "Quake engine" is. To keep things concise, you may be redirected from here to the section of some other guide that describes the fix. This guide is arranged according to the roadblocks you might hit when trying to get Quake up and running.įor each symptom, this guide will tell you what the problem is and how to (hopefully) solve it. Other guides cover Quake configuration, but they're organized topically if you're experiencing a problem it can be hard to find the solution. (Note: the header image is from the Quake Revitalization Project. Maybe someday I'll have the time and motivation to rewrite this stuff, but in the meantime there's plenty of other good resources out there. Sorry I'm not engaging with it these days, but that's life. In any case, thanks for the comments and other feedback over the years. So I can more easily poke at it occasionally to keep it up-to-date. That's a more focussed set of tools/docs that doesn't try to cover Every Quake Thing it's just about getting a good modern singleplayer setup going as fast as possible. I had some guides errata posted on the forum a while back, which might be interesting, although that's getting stale now too.Ī more up-to-date thing that might be useful/helpful for some of you is the Quake Singleplayer Starter Pack. Modern "Quake engines" like Quakespasm, Mark V, FTE, and ezQuake are still being developed though, and so the features and behaviors of the newest versions of these engines may be somewhat different than what these guides describe now. Since Quake is a classic game, a lot of the stuff in these guides doesn't need to change. Not a lot of game time, and what I do have goes into things other than guide-writing these days. Family stuff, etc., you know how it goes. I haven't maintained these guides in a while. I'm putting this generic update on all my Quake guides here on Steam, just as an FYI:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |